Post-Jam Gameplay Update
Gameplay changes following Boss-Rush Game Jam. Welcome feedback on what you think. Changes typically focus on mechanics and improving UI components:
- Player Jumping arc increased range so you should feel less limited in how you move around and can focus on jumping as opposed to fiddling with the jumping arc.
- Player cursor improved so you can easily tell where you're jumping, and whether you can or cannot jump better
- Improve Player Input where now you can use WASD to move up, down, left or right which is consistent no matter which platform you are standing on. It should feel more consistent and intuitive to control your character now.
- Game Juice like screenshake, particle effects among others
- Misc bug fixes that should reduce the amount of player bugs when jumping onto player that causes rotation to be bugged. Not perfect yet but it's there.
Files
Chaos Vector
Fast-paced tactical action-platform boss rush
Status | Prototype |
Authors | Steventus, fosterstonemusic |
Genre | Platformer, Action |
Tags | 2D, Difficult, Singleplayer |
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