Behold before the true Elbow Licker ! Wonderful idea. I can't feel my right hand anymore and my keyboard will probably remember it for a long time, but it was worth it !
Nice game! Really enjoyed the challenge of trying to lick my elbow. XD Also, the music was perfect for the can-do attitude type of mood for this situation. Only thing I would say needs adjusting is the GUI. When I fullscreen the browser, the image got smaller and doesn't fit the screen. Other than that, amazing game!
Thanks for your words! And yeah, fullscreen shenanigans is always a hassle to deal with hah! You'd think after working on a few games you'd be able to reliably make games be consistent in all resolutions but it's still a challenge.
Haha I feel you there, especially when working with unity. The way I figure it out is check each screen sizes given by default for unity (Such as 10:4, 5:4, etc.) and set the Canvas to ScreenWithScreenSize(You should see an option like that). And it all comes down to fiddling with the resolution sizes and all. I know that may sound confusing to be honest, but thats how I ended up scaling the size just right for the browser and possibly any screen size XD
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Behold before the true Elbow Licker ! Wonderful idea. I can't feel my right hand anymore and my keyboard will probably remember it for a long time, but it was worth it !
The hall of elbow licker has seats for one more! Welcome fellow elbow licker!
Nice game! Really enjoyed the challenge of trying to lick my elbow. XD Also, the music was perfect for the can-do attitude type of mood for this situation. Only thing I would say needs adjusting is the GUI. When I fullscreen the browser, the image got smaller and doesn't fit the screen. Other than that, amazing game!
Thanks for your words! And yeah, fullscreen shenanigans is always a hassle to deal with hah! You'd think after working on a few games you'd be able to reliably make games be consistent in all resolutions but it's still a challenge.
Haha I feel you there, especially when working with unity. The way I figure it out is check each screen sizes given by default for unity (Such as 10:4, 5:4, etc.) and set the Canvas to ScreenWithScreenSize(You should see an option like that). And it all comes down to fiddling with the resolution sizes and all. I know that may sound confusing to be honest, but thats how I ended up scaling the size just right for the browser and possibly any screen size XD
Thanks for the advice! I’ll definitely look into it for my future games.
This was hilarious, great job
Glad that you enjoyed it a lot! Thanks!
thanks i'm the elbow licker now
Congratulations elbow licker!