V2 Progress - A Windy Area!
Progress on V2 Update
This can comfortably mark the halfway-to-75% point of the progress of this V2 update for Chrono Guy and the Fabled Time Cup - exciting to see it reaching nearing the end! The planned changes were all listed in here.
Let's go over what has been done:
Fans
They can blow you, but with Chrono Guy's powers, you can make the fans blow in the opposite direction and suck you in instead! I'm excited for you guys to play the second area for yourself and discover the puzzles waiting to be solved in this second area!
Fans will also interact well with boulders, platforms and gates as per introduced in the first area - creating interesting (and surprising even for me) puzzles in this second area!
Gratings
While I initially mentioned I was probably going to add only one mechanic, I ended up adding 2 more (the last one below). Gratings are a new block type, they are perfectly solid and safe to stand on (and collide onto) but wind can pass through them.
Nothing too special - but it's just something that's nice to have!
Spikes
Spikes are the final thing I added in the game - they generally also don't add too much except act as hazards where players will die upon touching it. In the first version (the jam-version), I have only made use of pitfalls to make death happen - now we have something physical (and pointy!) to kill the player.
The Second Area
As previously mentioned, I plan to have one more content update focusing on one more set of levels with a focus on a new mechanic/object - as is courtesy of puzzle games. As of this writing, I am currently undergoing final draftings, changing levels, polishing of levels. So it's not all set in stone.
There will be approximately 10+ more new levels in this content update, making this post-jam game a respectable small-sized game so I'm now planning to work on an autosave function to allow players to easily leave and return from where they left off.
I'm working on the balance between puzzle and platforming elements, having to be particularly careful on who I'm trying to target the game for. As you may have seen in the previous devlogs, there are definitely intense platforming elements so this is in a mixed-bag territory currently.
Next Plans:
Finalising better tutorial levels in introducing the mechanics - this will take some trial and error!
Carrying forward from the previous devlog, I am currently planning for many more UI polish and updates. Not too much - just enough to support cutscenes, and a better main menu.
A form of save-and-load feature to save progress better where necessary.
Naturally, essential bug fixes that have been found - nothing game breaking but can be annoying!
And perhaps a focus on sound sometime!
The current jam version of Chrono Guy and the Fabled Time Cup is available to play here! If you are interested in following my work, I have a twitter account you can follow for more up-to-date images that I release whenever I can.
Thanks for reading and here's hoping you'll enjoy the next post-jam update. Cheerios.
Get Chrono Guy and the Fabled Time Cup
Chrono Guy and the Fabled Time Cup
Classic Puzzle-Platformer meets Time Rewind
Status | Released |
Author | Steventus |
Genre | Puzzle |
Tags | 2D, Puzzle-Platformer, Singleplayer |
Languages | English |
More posts
- Dipped my toes into the ocean but it was cold - Postmortem of my first ever poli...Sep 24, 2020
- V2 Release!Sep 19, 2020
- V2 Final Steps in Progress and Release Date Announcement!Sep 13, 2020
- V2 Progress - Fresh Coat of PaintAug 30, 2020
- V1.1 - The Day-1-Post-Jam-Bug-Fixing-and-Polish UpdateAug 23, 2020
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